Scientific Gamification

Scientific Gamification

Facilitate the understanding of complex scientific concepts by transforming them into accessible and interactive experiences.

Targets

  • Facilitate the understanding of complex scientific concepts by transforming them into accessible and interactive experiences.
  • Encourage interdisciplinary collaboration between researchers, doctoral students, engineers, and educators.
  • Strengthen engagement and participation through active learning formats based on problem-solving and collective intelligence.
  • Enhance the visibility of research work by highlighting projects, methods, and results in innovative formats.
  • Promote knowledge sharing within academic institutions and between research communities.

Program

  • Introduction to scientific gamification

Principles of gamification applied to research and higher education.

  • Co-design of gamified scientific content

Translation of scientific knowledge into game mechanics adapted to academic contexts.

  • Interdisciplinary collaboration dynamics

Tools and methods to encourage cooperation between disciplines and institutions.

  • Implementation and facilitation

Deployment of gamified formats in workshops, courses, training sessions, or scientific events.

  • Feedback and knowledge valorisation

Analysis of learning outcomes and impact on scientific understanding and collaboration.

Description

Scientific gamification is designed to support research and higher education institutions in making complex scientific knowledge more accessible, engaging, and shareable.

Cortex develops gamified learning and mediation tools that transform scientific concepts into interactive experiences, adapted to academic environments and research contexts.

These formats rely on rigorously validated scientific content and are co-designed with researchers, educators, and gamification specialists. They foster active participation, interdisciplinary collaboration, and a deeper understanding of scientific issues, while respecting academic standards and learning objectives.

Scientific gamification can be implemented in laboratories, universities, doctoral schools, and research training programs, as well as during scientific events or internal workshops.

To know

Duration: Variable, depending on objectives and format

Language: French / English

Audience: Universities, laboratories, doctoral schools, research institutions

Format: On-site or hybrid, adaptable to academic contexts

Pricing: On quotation, depending on scope and customization

Advantages

Accessible to all academic levels, from students to senior researchers.

No prerequisite in gamification or game design required.

Formats adapted to academic constraints, including time, learning objectives, and institutional frameworks.

Scientifically validated content, ensuring rigor and credibility.

Flexible and modular formats, suitable for workshops, training sessions, or pedagogical pathways.

Team

Researchers and academics: scientific content construction and validation.

Educational gamification specialists: design of learning mechanics adapted to higher education.

Designers and visual artists: creation of physical or digital materials supporting scientific learning.

What we bring to you

Knowing how to popularize one's knowledge and one's expression is to allow better sharing of knowledge.

More Opportunities

An increase in interdisciplinary and international collaborations.

More Understanding

Better understanding and productivity between departments within an institute and a company.

More Knowledge

Knowledge of content production in order to enhance your work.

More Credibility

Combating fake news and information bias so that the general public reconnects with research.

Contact us!

Are you interested in this service ? Send us an email explaining your project, we will get back to you as soon as possible to establish a quote.

Or let us contact you with our offers.

They trusted us

« Very good company, very attentive, respectful of deadlines, exhibition very well produced and very good workshop, speaker with an excellent level of knowledge and very educational, the public really appreciated, no need to be a scientist to be able to participate. Highly recommended. »

« Thank you to Tatiana Kačan from Le Cortex and Laure Malherbe for their contributions to our UE Simulation d'entreprise/ Business Plan of the masters Génie Physiologique Informatique and Master Génie Cellulaire at the Université de Poitiers. We look forward to working with you again next year. »

« The Essonne departmental council called on Cortex to run a participatory workshop on biomimicry for the general public. The workshop was particularly well received. »

« We were impressed by the remarkable quality of Cortex's writing and scientific popularization. »

« Thank you for your actions! We are delighted to have been able to work with you on our events in the BU network! To the pleasure! »

« Very good understanding of needs and tailor-made workshop »

« Cortex was very responsive and adaptable during our discussions, and the three workshops offered were perfectly suited to the needs expressed. A great experience! »