Scientific Gamification
Facilitate the understanding of complex scientific concepts by transforming them into accessible and interactive experiences.
Targets
- Facilitate the understanding of complex scientific concepts by transforming them into accessible and interactive experiences.
- Encourage interdisciplinary collaboration between researchers, doctoral students, engineers, and educators.
- Strengthen engagement and participation through active learning formats based on problem-solving and collective intelligence.
- Enhance the visibility of research work by highlighting projects, methods, and results in innovative formats.
- Promote knowledge sharing within academic institutions and between research communities.
Program
- Introduction to scientific gamification
Principles of gamification applied to research and higher education.
- Co-design of gamified scientific content
Translation of scientific knowledge into game mechanics adapted to academic contexts.
- Interdisciplinary collaboration dynamics
Tools and methods to encourage cooperation between disciplines and institutions.
- Implementation and facilitation
Deployment of gamified formats in workshops, courses, training sessions, or scientific events.
- Feedback and knowledge valorisation
Analysis of learning outcomes and impact on scientific understanding and collaboration.
Description
Scientific gamification is designed to support research and higher education institutions in making complex scientific knowledge more accessible, engaging, and shareable.
Cortex develops gamified learning and mediation tools that transform scientific concepts into interactive experiences, adapted to academic environments and research contexts.
These formats rely on rigorously validated scientific content and are co-designed with researchers, educators, and gamification specialists. They foster active participation, interdisciplinary collaboration, and a deeper understanding of scientific issues, while respecting academic standards and learning objectives.
Scientific gamification can be implemented in laboratories, universities, doctoral schools, and research training programs, as well as during scientific events or internal workshops.
To know
Duration: Variable, depending on objectives and format
Language: French / English
Audience: Universities, laboratories, doctoral schools, research institutions
Format: On-site or hybrid, adaptable to academic contexts
Pricing: On quotation, depending on scope and customization
Advantages
Accessible to all academic levels, from students to senior researchers.
No prerequisite in gamification or game design required.
Formats adapted to academic constraints, including time, learning objectives, and institutional frameworks.
Scientifically validated content, ensuring rigor and credibility.
Flexible and modular formats, suitable for workshops, training sessions, or pedagogical pathways.
Team
Researchers and academics: scientific content construction and validation.
Educational gamification specialists: design of learning mechanics adapted to higher education.
Designers and visual artists: creation of physical or digital materials supporting scientific learning.
What we bring to you
Knowing how to popularize one's knowledge and one's expression is to allow better sharing of knowledge.
More Opportunities
An increase in interdisciplinary and international collaborations.
More Understanding
Better understanding and productivity between departments within an institute and a company.
More Knowledge
Knowledge of content production in order to enhance your work.
More Credibility
Combating fake news and information bias so that the general public reconnects with research.
Contact us!
Are you interested in this service ? Send us an email explaining your project, we will get back to you as soon as possible to establish a quote.